Monster Wartune Tutorial
The most important aspect of the game is the collection of monsters. Train, synthesize, and breed your monsters to make them stronger. Stronger monsters can take on stronger challenges.
Remember, monsters aren’t just for fighting. They are also your friends!
You can view the following details under Monster Info:
|1. Portrait:||Your monster facing front.|
|2. Type:||Element type.|
|3. Name:||Monster name.|
|4. Gender:||Monster gender.|
|5. Level:||Monster level.|
|6. EXP:||Experience. Shows your monster’s current EXP and what it needs to level.|
|7. HP:||Hit points. Determines how much damage your monster can bear. Your monster can no longer continue when it has 0 HP.|
|8. ATK:||Attack. Determines how much damage your monster can cause.|
|9. DEF:||Defense. Determines your monster’s defense against an attack.|
|10. MATK:||Magical attack. Determines how much damage your monster can cause by magical attack.|
|11. MDEF:||Magical defense. Determines your monster’s defense against a magical attack.|
|12. SPD:||Speed. Determines who gets first hit.|
|13. Skills:||Skills that your monster knows.|
|14. Rarity:||Determines how rare your monster is.|
|15. Grade:||Gives your monster a grade based on its stats.|
|16. Equipment:||The item equipped to your monster.|
|17. Sacrifice:||Unlocks at level 15. Sacrifice a monster you have to increase your Blessings. A Blessing improves the stats of a newly-bred baby monster.|
Monsters come in 9 element types: physical, electric, earth, fire, ice, plant, water, magic and ghost.
Each element has its own strengths and weaknesses. If the element of the skill has an advantage over the opponent, you will do double damage. If the opponent has the element advantage, then your skill will only do 1/2 damage.
Each skill also has its own element, and each monster has its own element type. If a monster’s element type matches the skill’s element, then the skill becomes 50% more effective.
Ex 1: Draco (fire type) and Poe (physical type) both have the skill Strike, which is a physical attack. Poe will do 50% more damage than Draco when using the same ability.
Ex 2: Poe (physical type) learns a water skill through a skill book and uses it when fighting Flare (fire type). Although Poe itself doesn’t have an element advantage over a fire type monster, the water skill does. This attack would therefore do double damage.
Strengths and Weaknesses:
Note: Physical attacks do not work on ghost type monsters because ghosts do not have a solid form.
Monster Type (Physical)
Physical monsters may not look very threatening, but you can’t judge a book by its cover.
Best against: None
Worst against: None
Monster Type (Electric)
The bodies glow gold and theyare very hot-tempered. They are good at paralyzing their opponents. The crackling sound around them tells you not to get close.
Monster Type (Earth)
The strength of the earth renders them fearless and domineering. Stunning opponents with stones is their specialty.
Monster Type (Fire)
Their heat burns the air around them. They are so hot you can feel them from several yards away. Don’t get too close.
Monster type (Plant)
They hide in grass, bushes and trees, capturing their victims with poisons. If you aren’t careful, you will be engulfed by Mother Nature.
Monster type (Water)
Water can be both gentle and strong, and so can they. They can use the powers of water to heal themselves.
Monster type (Magic)
No one knows where they come from, but nobody dares ask after seeing how powerful they are.
Monster type (Ghost)
These haunting monsters are good at tricking their opponents into defeat.
You can get a monster through sealing, synthesis, breeding, and tasks.
You can capture a monster by sealing it within a Normal Seal Card. The rarer a monster is, the lower your success rate for the seal. You can weaken a monster by lowering its health before you seal it.
Monsters can breed in the Hatchery. Unlike Synthesis, breeding does not make the original monsters disappear. There is a chance your baby monster will have higher stats than its parents. If you give a baby monster a Blessing, then higher stats are guaranteed.
Player must be level 15.
Parent monsters must be levels 15 and up.
Monsters must be of same species, though they can be in different stages of evolution.
Monsters that are grade C or higher require love potions.
You can use a scroll to synthesize two or more monsters into a new monster. After the synthesis, you lose the original monsters. There is a chance your new monster will have higher stats than the originals.
You can find scrolls on Team Mode or Veteran Mode.
Requirements for Synthesis:
Monsters listed on the scrolls.
You can purchase monsters from the Encyclopedia with coins or money. To do so, you must first unveil the monsters’ portraits by completing levels or getting prestige from the Ladder Tournament.
You can level your monsters quickly by training them at the Training center on the Home page. There are four training spots in total, though only one will be available to you when you start the game. The other three can be unlocked when you meet their requirements.
There are three different training levels. Each of the three levels has its own cost, EXP gain, and cooldown. Your monster will gain EXP right after the training and the training spot will receive a cooldown.
Higher level players get more EXP from training.
Under the Monster’s List, you can view your monsters’ stats, switch equipment, and change their combat order.
You can drag and drop a monster’s portrait to change its position in the combat order.
You can equip monsters with various rejuvenation aids or weaponry.
Rejuvenation aids can help you recover health (HP) or power points (PP) during fights. Example: a combat jelly will activate automatically when your monster is low on health.
Weapons can increase the amount of EXP you gain from fights or boost a specific stat.
Skills can do damage to your opponents, boost your own stats, or give your opponent a debuff.
Each monster can have up to four skills. Check out each skill’s power, hit rating, power points, and element type.
|1. Skill name.|
|2. Power:||Power determines how powerful your skill is. The higher the power is, the more damage/healing the spell does.|
|3. Attack Chance:||Your hit rating measures the chance your attack will land on your opponent.|
|4. PP Value:||PP stands for power points. Power points represent the number of times you can use a certain skill. When you begin a challenge, all of your monster’s skills are at full PP. Skills at 0 PP can no longer be used. Certain potions can restore a monster’s PP during challenges.|
|5. Skills:||Each skill has its own element, and each monster has its own element type. If a monster’s element type matches the skill’s element, then the skill becomes 50% more effective.
Ex: Draco (fire type) and Poe (physical type) both have the skill Strike, which is a physical attack. Poe will do 50% more damage than Draco when using the same ability.
|6. Skill Type:||Skill category. See next section.|
Skills are classified into 3 categories.
Physical Skill: Does damage to your opponent according to your physical attack stats and your opponent’s physical defense stats.
Magical Skill: Does damage to your opponent according to your magical attack stats and your opponent’s magical defense stats.
Supplementary Skill: Other skills. Supplementary skills can improve your stats or give your opponent a debuff.
Each monster can have up to 4 skills through leveling and skill books. The only way to replace a skill is by using skill books. You can do this by selecting a book on your monster’s page and selecting which skill you want to replace.
Each monster can learn its own unique set of skills. It is recommended that you learn skills that work best with your monster’s element type.
You can use the Identify option under Monster Info to see your monster’s grades. Your monster’s stats grades and overall grade will be displayed after identification.
A monster’s rarity determines how powerful it is. Monsters that are hard to come by are stronger than common ones.
Monster rarity comes in Common (white)、Uncommon、Rare、Epic and Legendary.
A monster’s grades determine how strong its stats are.
Monster grades come in grades: E, D(white), C, B, A and S. The monster’s overall grade is the average of all its grades. Each monster has a different grading standard.
You can identify a monster on its Monster Info page. You can find a monster’s Monster Info page by tapping its portrait under Home > Monsters.
Monsters will evolve after meeting certain requirements. Evolved monsters have a different look and stronger stats. They can also learn new skills.
To evolve, monsters need to meet the following requirements:
They need to meet the level requirement.
If a monster needs a catalyst to evolve, you need to equip the catalyst and then meet the level requirements for the evolution.
The Monster Encyclopedia gives you a look at the details of all monsters you have unveiled. This includes their Encyclopedia number, name, image, rarity, evolution requirements, and more. Some of the details are only available after you capture the monster. You can purchase the unveiled monsters in your Encyclopedia with coins.
Open Monster Encyclopedia